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/mmr multipliers streaks

Admin Command

This command requires administrator permissions.

Toggle the streak multiplier.

Usage​

/mmr multipliers streaks [toggle]

Arguments​

  • toggle: (Required) If there exists a multiplier for win/loss streaks.
        Options: Enabled, Disabled

Details​

Switches the streak multiplier between enabled and disabled states, affecting how consecutive wins and consecutive losses scale MMR changes. It applies to both directions: a win streak multiplies the MMR change by 0.04 * (streak - 1) + 1, so each consecutive win past the first adds 4% on top (2 wins in a row = 1.04x, 5 in a row = 1.16x), and a loss streak multiplies it by -0.015 * (abs(streak) - 1) + 1, so each consecutive loss past the first takes 1.5% off (2 losses in a row = 0.985x, 5 in a row = 0.94x) — a losing player loses slightly less MMR per game, not more. The first win or loss of a streak is always 1x, ties reset the streak to 0, and the factor stacks multiplicatively with the placements multiplier. When disabled, streaks are ignored entirely and every result applies its base MMR change. Queues with static MMR ignore this setting, since static MMR forces a multiplier of 1. Intended for admins to enable time-limited streak bonuses during events or to disable them when rebalancing the reward economy, and should be used cautiously since toggling mid-season can alter player progression.

Required Permissions​

Permission Required

This command requires either:

  • A configured NeatQueue Staff Role
  • Manage Channels permission