JOIN_QUEUE
Triggered when one or more players join a queue.
Triggered when one or more players join a queue.
Triggered when one or more players leave a queue.
Triggered when a match is cancelled before completion.
Triggered when a match finishes and a winner is determined.
Triggered when a queue fills and match validation begins.
Triggered when a player registers their in-game account. This webhook expects a response.
Triggered when a player is substituted with another player during a match.
Triggered when teams are finalized and the match is ready to begin.